Myrne: The Quest

Immerse yourself in the Myrne world in this first-person RPG

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March 28, 2013

Song of the Myrne: Little video

Hello everyone ! It's pretty late here so I'll simply copy/paste the video description to avoid repeating myself in a bad english, sorry guys :S A little video to show you the actual progress on the game, because screenshots don't show the true nature of a game. You can see: The Archer's gameplay An escort quest: don't worry, if the PNJ dies you don't have to retry over and over, the game takes the death in count and change the ending of the quest according to that Thanks for watching ;)...

March 14, 2013

Song of the Myrne: Better AI and enemies skills

Hello everyone ! I improved the monsters and NPC AI a little. They move smoother and can cast spells or shoot arrows and stuff like that. The result is pretty stunning. But see for yourselves. This mage is level 2 (but got a lot of life) and I'm a level 6 chracter according to the stats points I'm using. Hard... Of course this mage will not be an enemy in the final product but I'll make some ranged enemies like black mages, archers bandits,...

March 9, 2013

Song of the Myrne: pictures of the day

Hi, two little pictures today One from the game. It's a shop in a cave. It makes me thing about Arx Fatalis^^ Don't forget to click on it to see an image in its real size The second one is a modification of my Blender render. I made some changes for a little contest. I'm pretty proud of it^^ The game moves very well by the way. I'm adding actual content (levels, quests, etc). Here's for today. Bye...

March 7, 2013

Song of the Myrne: so much things to show

Hello everyone ! As usual, sorry for the lack of content on this blog. Writing in english isn't really my favourite thing to do so I usually forget to post here when I update my french blog. So here's some random infos. Dialogue's editor I made this to help me gain time when writing dialogues. I used to write them directly in javascript. It also help a lot for the english traduction ;) A brand new class: Archer I started to implement this...