Myrne: The Quest

Immerse yourself in the Myrne world in this first-person RPG

Myrne 6312

A coop-topdown-shooter in SPAAAAACE !

October 9, 2018

Myrne 6313 - Skills

Hey everybody!

I started working on Skills some days ago.

Like I did with the game items and quests, I transitioned to ScriptableObjects to make my life easier. Creating a skill (name, picture, description and steps, not the code behind it) is super easy with those, I just have to  create a new file and fill the informations in the Inspector window).

I promise, I'll make a post about ScriptableObjects one day :D

For this game, skills are composed of steps, so you'll be able to better customize your gameplay I think.

For the moment I only plan to add passive skills. I noticed while working on "Myrne: The Quest" that it's easier to manage abilities through items (for exemple by creating a "Fire Wand" instead of a "Fireball" skill). I might change my mind in the future and add magic as skills instead of items but I'm not sure yet.

In this game futuristic setting, it makes more sense that magic would be merged in items by techno-mages so everyone can wield them. I don't think the player character will have any magic abilities of her own, since she's a nobody.

Anyway, here's the result.

The skills will probably change (will probably merge some of them together, add more chaining and also more skills, you can see the fitness part ain't done yet).

And that's all for today. See you next time ;)

October 1, 2018

[Video] Myrne 6313 - New gunplay

Hey everyone!

Remember when I was talking about the new accuracy system, movements, etc...? (psst, no idea what I'm talking about? This way please...)

I made a video showcasing all that, and a little (but really nice) addition. I changed the way the guns are displayed on your character so that the guns now face the crosshair.

Bullets are also shot from the gun's tip instead of the middle of the player character. This is a small change but it really adds to the gameplay. It's now less likely to accidentally shot a wall instead of your target, yay!

And that's all for today (maybe, I'm super motivated and will continue working on the game :D)